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Next space rebels robot arm
Next space rebels robot arm













next space rebels robot arm

Reaching the second stage of a situation brings multiple choices with various effects. If no such planet is available, the planet with the largest population is chosen. The parade occurs on the planet with the highest population in the empire that has not hosted a parade in the last 40 years. Leviathan Parade Opportunities are situations that take place when a guardian has been defeated. +25% Mote Harvesters volatile motes output.

next space rebels robot arm

−25% Building and district volatile motes upkeep.+25% Crystal Miners rare crystals output.−25% Building and district rare crystals upkeep.+25% Gas Extractors exotic gases output.−25% Building and district exotic gases upkeep.Only available if any of the below apply.Each stage takes 25 points to advance to the next stage. The shortage progress is reduced by −5 while income is postive and by −1 while the empire has a stockpile but negative income.

next space rebels robot arm

In addition, the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:Īll shortage situations start at 15 progress and advance based on the ratio of expense to output, scaling from 0 if expense matches output up to +5 if expense is double or more of output. However, all upgraded buildings except capitals are downgraded to the lowest tier and all offensive armies and half of the empire's military ships are disbanded.

next space rebels robot arm

If a shortage situation progresses completely, the empire defaults, refunding a large amount of resources based on how many decades have passed since game start and ending all current shortage situations. All shortage situations have a Maintain Current Expenditures approach with no effects and one or two other approaches which attempt to alleviate the deficit by reducing expenses or increasing output of the resource. Unlike most situations, the aim is to prevent the situation from making progress to avoid increasing empire penalties. Shortage situations progress as long as the empire has negative income and recede once a positive income is reached. Shortages are situations that start if an empire's stored stockpile for a resource drops to 0 with negative income. The situation, stages, or approaches can also apply modifiers to the empire experiencing the situation. Situations may have a target – usually a planet or empire – and the situation, stages, or approaches can apply modifiers to this target. The end of a situation can be good, bad, neutral, or even nothing – depending on the situation and which end is reached. Situations automatically end when the progress bar reaches 100 ("complete") or goes below 0 ("fail") it is also possible for a situation to end due to an event, project, or other reason. Most situations have a base amount of monthly progress as well as one or more approaches, which can affect the monthly progress or apply other effects. In addition to events triggered by entering a stage, situations may also have random monthly events. The progress bar is split into one or more stages, which often represent the increasing effects of the situation and may also trigger events when first entered. All situations have a progress bar which goes from 0 to 100 by default situations start at 0, but some situations start at other points along the progress bar. Situations are narrative or mechanical events that develop gradually rather than occuring immediately upon triggering.















Next space rebels robot arm